Easy Guide to Java Design Patterns

gyana mishra
2 min readAug 20, 2023

--

Think of design patterns as ready-made solutions for common programming puzzles that seasoned coders encounter.

Picture a team known as the “Gang of Four,” starring coding wizards Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. They penned a book that unveiled 23 clever patterns. These patterns are like tools to tackle recurring issues when building software.

Let’s break them down into three groups:

Creational Patterns: These patterns help in making objects in various situations.

  • Singleton: For when you need only one of something.
  • Factory Method: Creates objects from a bunch of choices, depending on the situation.
  • Abstract Factory: Like a higher-level factory method, picking the right factory based on the situation.
  • Builder: Puts together complex objects step by step, keeping the creation separate from how it’s used.
  • Prototype: Makes a copy of something you already have.

Structural Patterns: These patterns help fit different parts together to create new functions.

  • Adapter: Makes different things work together even if they don’t match perfectly.
  • Decorator: Adds or changes stuff about an object without changing the whole thing.
  • Composite: Helps build bigger things by nesting smaller parts.
  • Facade: Simplifies using a complicated system by providing an easy way to interact with it.
  • Flyweight: Saves time and memory by using things that are already there.
  • Proxy: Stands in for another object, often to control access or add extras.
  • Bridge: Separates how something works from how it looks so changes don’t mess everything up.

Behavioral Patterns: These patterns guide how objects talk to each other.

  • Chain of Responsibility: Sends a request without knowing who exactly will handle it.
  • Memento: Lets an object go back to a previous state.
  • Template: A master plan with specifics added by special helpers.
  • Observer: One thing tells lots of others about changes.
  • State: Makes an object behave differently when things around it change.
  • Iterator: Helps go through a bunch of things without knowing how they’re kept.
  • Mediator: Helps objects chat without getting too tangled up.
  • Command: Sets up a way to ask for things without knowing all the inner workings.
  • Strategy: Picks one way of doing something from a bunch of choices.
  • Visitor: Adds a new action without rewriting what it works on, shifting the action to another group.
  • Interpreter: Does things in a special language, following its rules.

Imagine these design patterns as tools in an experienced developer’s toolbox. Each one tackles a specific kind of problem, making your code smarter and easier to manage. Just like using a recipe to cook, applying these patterns can make your code more understandable and lasting.

Must Read Design Pattern Articles:

Sign up to discover human stories that deepen your understanding of the world.

Free

Distraction-free reading. No ads.

Organize your knowledge with lists and highlights.

Tell your story. Find your audience.

Membership

Read member-only stories

Support writers you read most

Earn money for your writing

Listen to audio narrations

Read offline with the Medium app

--

--

gyana mishra
gyana mishra

Written by gyana mishra

Experienced IT professional with expertise in software development, and delivering high-quality IT projects. Website: https://javagyansite.com

No responses yet

Write a response